Games

As an artist, I spent years waiting to connect with someone who could develop my ideas and then one day I decided to just try it myself. Turns out C++ ain’t that bad, and neither is Unreal. So now I’m working on several projects of incrementing complexity and time commitment. As I progress as a developer I intend to document my progress on my YouTube channel.

3D Modeling & Texturing

 

Gorilla fast
An early look at some of the mechanics I’m developing for a future project involving gameplay inspired by custom Halo game modes.
Zephyr
I once thought it would be really cool to do a dramatic flyby of a model I made with cyberpunky music.